The City Gates

The City Gates fan-expansion was originally designed by PresetM as 24 C1 city tiles with at least one edge of each tile designed as a City Gate which can be placed next to either a Road, a Field, or another City Gate tile edge, but the City Gate cannot be placed next to a standard city tile edge. This expansion was originally released by HiG in 2015. The C2 tiles were first published by Snearone in a Carcassonne Central forum post on April 08, 2022. Hold your mouse over City Gate image on the right side of this page to see the original C1 tiles.

1. Placing a Tile

The tiles are placed following the basic rules of Carcassonne. Note the following special features:

On the side of a tile, on which there is a city gate, either a farm or a road may be placed.

It is also allowed to place another city gate. In this case, the 2 cities are not connected by the city gates.

Example: On this tile with 3 city gates all possibilities for placing are shown:
1 At the left gate another city gate was built, but both parts of the city are separated
2 The lower gate borders on a farm
3 The right gate borders on a road

2. Placing a Meeple

The rules of the Carcassonne basic game apply to the placement of a follower. No followers are placed on the city gates on the edge of the tile. On the small farms next to the city gates, however, followers may be used as farmers.

Note: Your meeple can also be placed on the Garden or Monastery that exists on the tile you just placed.

3. Scoring a feature

The rules of the Carcassonne Basic Game apply to scoring during the game. It is important to know that a road is also limited by a city gate. This can lead to a finished road consisting of only 1 road section.

Example: On the left side, a city gate will be placed against the road. The road is now finished and Red gets 1 point for it.
For this landscape tile with 4 city gates, the following different scoring applies: If the player places a follower in the city after placing the tile, a scoring takes place immediately, since the city is closed. The player receives 4 points and immediately takes his follower back into his supply.

Final scoring

The rules of the Carcassonne basic game apply to the final scoring.

Other Expansions

Exp. 2 - Traders & Builders:

If a player closes one of the ends of a road with a city gate, and his or her builder is on the road, the road does not get "extended" by the city gate, so the player is not granted a double turn.

Exp. 3 - The Princess & the Dragon
Exp. 8 - Bridges, Castles & Bazaars

Monastery in a city: If you choose to place a meeple on this tile, you must choose whether to place it in the city, or on the monastery. If you wish, you may lay the meeple down on the monastery to differentiate a monk from a knight within the city.

Why should we try this

Tile 1 Tile 2

During our normal games, we often find ourselves in the position where we need 2 more tiles to close the city that we have been working on, and many times, we also have our builder on that city. Whichever tile we decide to place first, will require that the second tile matches the board on two sides.

If we can place the first tile with a City Gate pointing to the second tile's position, we have just increase our odds for a match by a factor of three!

Personal Note: 23 of the 24 tiles shown above are exact copies of the tiles created by Snearone. The tile in the upper right corner was originally designed to look like the city bridge in the Abbey and Mayor expansion with a small road added under the pre-City Gates gate so that the bottom edge of the tile was a road. In my personal opinion, this tile edge could be confused for another new City Gate, so I modified the tile to only display a simple road at the bottom of the bridge.

Original
Tile
Abbey
Bridge
My
Tile

Clarifications for new landscape tiles

Bridged City: Similiar to the dual city images connected by a bridge in the standard river II tiles, the city images at the top and bottom of this City Gate tile is considered to be just one city, not two separate cities.
Tunnel Road: Similiar to the Abbey & Mayor tile, the road on this tile is unbroken. The top part of the road separates two fields, the lower part does not. This is important for field scoring.
Single tile city: This tile is unique to the City Gates expansion. When placing this tile, IF, you have an available meeple before placing this tile, you can then place your meeple on the city and score an instant 4 points, not just the standard 1 tile times 2 points, and return your meeple back to your stack!
Monastery in a city: Similiar to the Dragon tile, if you choose to place a meeple on this tile, you must choose whether to place it in the city or on the monastery. If you wish, you may lay the meeple down on the monastery to differentiate a monk from a knight within the city. The monastery is complete when it is surrounded by tiles, even if the city is still under construction. You may place a monk on this monastery when knights are already present in the city. Likewise, a monk placed on this monastery does not prevent a player from placing a knight in the same city.
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