Crop Circles

When you draw a tile with a crop circle, perform a standard turn, following the normal order of 1. Place a Tile, 2. Place a Meeple, and 3. Score a Feature. Then, perform the new action: 4. Crop Circle Action.

Note: The crop circles separate roads and fields. Meeples cannot occupy crop circles.

4. Crop Circle Action

After you place a tile with a crop circle on it, you must choose one of the following actions:

A) Based on the crop circle, you must deploy a meeple, if you have one, from your supply next to one your meeples already on a tile.
    OR
B) Based on the crop circle, you must remove one of your meeples from a feature and return it to your supply.

Then, all players (starting with the player to your left and proceeding clockwise) must perform the action you chose, and then you perform that action.

  • If A was chosen, you may only place the meeple in a feature where at least one of your indicated meeples is already present (farmer to farmer, highwayman to highwayman, knight to knight).
  • If you do not have any meeples of the indicated type in play, but you placed the tile, you must still choose A or B.
  • If you do not have any meeples of the indicated type in play, you do not perform the chosen action.
  • Once all players have performed the chosen action, the active player should continue with any actions pending as part of their turn, such as performing the second part of a double turn . After all pending actions are performed, play resumes, starting with the player on your left.
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