Unending Family Feud  

No one knows how the feud started between two of the largest families in Carcassonne. Some say it was a boundary dispute, others say it was due to a cow. No one knows for certain. But the one certain thing is that the two families will have nothing to do with each other and will go out of their way to keep their distance from each other.

Game Set Up - Selecting Extra Tiles

The original Families expansion was designed to work with Inns and Cathedral only. The latest C2 version of this expansion now includes extra tiles for the Princess and the Dragon, the Tower, River II and the Abbey and Mayors expansions. The total is now 30 tiles. The basic concept should be that the ratio of red and yellow pennants is equal to the total number of blue and white pennants. Players may wish to remove some of the tiles with red and yellow pennant if they are not playing with all the expansions, such that the number of red and yellow pennants equals blue and white pennants.

The Carcassonne game that we normally play each week includes 10 Basic Game, plus 1 River and 3 Inns and Cathedrals city tiles with the Blue/White coat of arms from one of these families.

The full Unending Family Feud expansion includes 26 Red/Yellow coat of arms tiles from the other family, these are the 14 tiles from the expansion that best match our normal game tiles.

Plus, to make things interesting, let’s also include both of the expansion tiles that contain cities from both families.

Game Play

The different coloured pennants represent the two families - the quartered blue and white pennant represents one family and the quartered yellow and red pennant represents the other. As the families will have nothing to do with each other, city segments containing these two different pennants cannot be joined together. If there is a city containing a blue and white pennant, then a tile containing a red and yellow pennant is unable to be added or joined into that city. The reverse is also true, if there is a city containing a red and yellow pennant, then a tile containing a blue and white pennant is unable to be added or joined into the city. No tile, with or without pennants can be placed that will join an uncompleted city containing one type of pennant with another uncompleted city containing the other type of pennant.

Score a completed city

The red and yellow pennant functions exactly as the blue and white pennant during completed city scoring. When a city is completed, a red and yellow pennant scores an additional 2 points for every pennant in the completed city, for the player with the most knights. As usual, if there is a draw, all players involved in the draw gets an additional 2 points for every pennant in the completed city.

Final Scoring

The red and yellow pennant functions exactly as the blue and white pennant during final scoring. At the end of the game, the red and yellow pennants score 1 point for every pennant in an incomplete city, for the player with the most knights. As usual, if there is a draw, all players involved in the draw gets an additional 1 point for every pennant in the uncompleted city.


Feud Tiles         Family Feud Rules         Other Tiles         All Blue/White Tiles         V-3 Link





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