The Wells

We are replacing our original C1 Wells tiles with C2 Wells tiles because the background of the new tiles is a better match for our existing tiles. Feel free to move your mouse over the Water Well image on the right of this paragraph to see the differences in the new tiles.

Just like a coat of arms counts as an extra tile when scoring a city, a Water Well next to a road will count as an extra tile when scoring a road . . . with the following exceptions!

The well is associated with the road in the upper right part of the tile. The well does not count as an extra tile for the roads terminated by the Monastery. This tile has two wells on it. The tile will be counted three times when scoring the road.
The well is at the cross-roads, and ends each of the four roads. It scores 1 extra point for each of the four roads when each is completed. The well is located at the junction of the two roads. It scores 1 point when either of the two roads is completed.
The well is located on the road connected to the city. It is not associated with the road which crosses the bridge. There are four field segments on this tile (no connection beneath the bridge). The well is located at the end of the road which crosses the bridge. It is not associated with the road from the city to the bottom of the tile. There are 3 field segments on this tile (no connections beneath the bridge).
The three pieces of road are connected to each other and can only be scored when all sections are completed. The well does not mark the end of the road. The well scores once for the tile (not 3 times). The four pieces of road are connected to each other and can only be scored when all sections are completed. The well does not mark the end of the road. The well scores once for the tile (not 4 times).
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