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What if we also allowed our Fake Bridges to be used as a Wall to allow
city edge to connect to a field or a Gate to allow a city edge to connect
to a road?
In this example from our Basic Game Strategy page,
Red placed a tile that created a four sided
trap where the missing tile does not even exist in the basic game's 72
tiles, so Blue will have two meeples
trapped on the board until the end of the game.
If we decide to allow our Fake Bridges to also be used as a Gate
(connecting the edge of a city to the outside world), then a simple straight
road tile can be used to complete the city. There are only 3 tiles when
scoring the city and the city is not counted as a tile when the road is
scored. BUT, the city's meeple is free and depending on the tiles under
this example the Monastery meeple will most likely be free.
What if we also allowed our Fake Bridges to be used as a Wall to allow
city edge to connect to a field or a Gate to allow a city edge to connect
to a road?
In this example from our Basic Game Strategy page,
Red placed a tile that created a four sided
trap where the missing tile does not even exist in the basic game's 72
tiles, so Blue will have two meeples
trapped on the board until the end of the game.
If we decide to allow our Fake Bridges to also be used as a Gate
(connecting the edge of a city to the outside world), then a simple straight
road tile can be used to complete the city. There are only 3 tiles when
scoring the city and the city is not counted as a tile when the road is
scored. BUT, the city's meeple is free and depending on the tiles under
this example the Monastery meeple will most likely be free.
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