Besieged City

The Cathars expansion of 4 tiles was initially released in Spielbox in 2004, and because of its rarity, it has become one of the most sought-after Carcassonne expansions.

Copyright prevented The Cathars from being reprinted by anyone except Spielbox, so Rio Grande Games developed Siege to be able to publish tiles with the same function in 2008. The four tiles in Siege tiles have the same functional layout as the tiles in The Cathars, but the artwork is entirely new. Thus, Siege is effectively a reprint of The Cathars with updated artwork. The rules for Siege are also almost identical to those for The Cathars; the only difference involves escape from a besieged city (see rules below).

Hans im Glück recognized the popularity of The Cathars and published The C1 Besiegers in 2013 to allow players to be able to obtain this element of Carcassonne again. The rules are identical to those of The Cathars, but the geography of the Besiegers tiles and the tile artwork are all new. Interestingly, the 2014 version of the Besiegers rules includes the note: "This mini-expansion appears in the 2004 Spielbox magazine under the name 'The Cathars' (with only 4 tiles)." This seems to indicate that this expansion is considered a reprint rather than a new expansion, even though the tile features are different between the two sets.

Ultimately, oldbonz made a post in Carcassonne Central to start the process of updating all of the Besieger tiles from C1 to C2.

1. Placing a Tile

The new land tiles should be mixed in with the other land tiles. Except for the following rules, all rules of Carcassonne remain the same.

3. Scoring

Completed cities

Cities which contain Besieger tiles are said to be besieged. Whenever a besieged city is completed during the course of play, each tile and each pennant in that city score only 1 point instead of the usual 2. If the city also contains a Cathedral, it scores only 2 points for every tile instead of 3.

Note that the number of Besiegers/Cathars/Siege tiles in the city does not matter. All besieged cities are treated the same for the purposes of scoring, regardless of the number of besieging tiles.

Incomplete cities at the end of the game

Should any besieged city remain incomplete at the end of the game, (with or without a Cathedral) it scores no points during the final scoring.

Escaping a besieged city (Flight)

The Cathar Crusade in the 13th century was a 20-year religious / military campaign initiated in southern France. As the Cathars, Siege, Besiegers were adapted for the Carcassonne game, since this was a religious campaign, it was decided that an adjacent Monastery could be used by the followers in the city to escape from the besieges.

Original Rules

It is possible to escape a besieged city via a neighboring cloister. If a cloister directly borders a Besiegers or Cathars tile, even diagonally, then at the end of a player's turn, he or she may remove one follower from the besieged city and return it to the supply.

RED wants to remove his knight from the besieged city. Since a cloister is adjacent to the Besieger tile on the right, he may remove his follower at the end of the turn.

Note that a cloister must be placed directly adjacent to a Besieger tile to allow a follower to escape. However, RGG's rules for Siege state that a cloister allowing escape can be placed adjacent to any tile of a besieged city (even diagonally). For the sake of consistency, at the beginning of the game it would be useful to select only one of these rules when combining tiles from these sets. Purists can choose the Besiegers/Cathars rule, as it's the German original, although the RGG Siege rule makes escape much more viable.

Only one follower can escape a besieged city per turn. It's irrelevant whether the followers are in the same city or different cities.

When there is a builder double-turn, a knight can be removed from a beseiged city in each part of the double turn.

Note: When your last knight (meeple, phantom, wagon, etc.) has been removed from the city, your builder can also be returned to your supply.

Question: Can I simply free a knight after a turn, if a cloister borders [a besieged city], or do I have to build onto that city or cloister [in the same turn]? Answer: Knights can escape when the conditions (cloister next to a Besiegers tile) are fulfilled. A player is not obliged to build onto the city, nor onto the cloister. He or she must simply have a knight in the city.

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